Unity Ads Initializer Script
using UnityEngine;
using UnityEngine.Advertisements;
public class AdsInitializer : MonoBehaviour, IUnityAdsInitializationListener
{
[SerializeField] string _androidGameId = "4864933";
[SerializeField] string _iOSGameId = "4864933";
[SerializeField] bool _testMode = true;
private string _gameId;
void Awake()
{
InitializeAds();
LogSDKVersion();
}
public void InitializeAds()
{
#if UNITY_IOS
_gameId = _iOSGameId;
#elif UNITY_ANDROID
_gameId = _androidGameId;
#elif UNITY_EDITOR
_gameId = _androidGameId; // Only for testing the functionality in the Editor
#endif
if (!Advertisement.isInitialized && Advertisement.IsSupported())
{
Advertisement.Initialize(_gameId, _testMode, this);
}
else if (Advertisement.isInitialized)
{
Debug.Log("Ads are already initialized.");
}
else
{
Debug.Log("Ads are not supported on this platform.");
}
}
public void LogSDKVersion()
{
string sdkVersion = Advertisement.version;
Debug.Log($"Unity Ads SDK Version: {sdkVersion}");
}
public void OnInitializationComplete()
{
Debug.Log("Unity Ads initialization complete.");
}
public void OnInitializationFailed(UnityAdsInitializationError error, string message)
{
Debug.LogError($"Unity Ads Initialization Failed: {error.ToString()} - {message}");
}
}